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Channel: Answers for "Making an arrow Physics without using rigid body"
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Answer by skovacs1

EDIT: modified the math applied to drag to more closely reflect the Drag Equation by using velocity squared and some constant for the drag. Going any further would also involve calculating the...

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Answer by Alexey Elyakov

Sorry, there must be "Pow".Did "Answer", becouse i can't add comment.

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Answer by casperjeff

I used this exact technique and some others for trajectory/ballistics in my Fire Arrows asset on the asset store - skovacs1 (Scott Kovacs) is smart man.......

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Answer by skovacs1

EDIT: modified the math applied to drag to more closely reflect the Drag Equation by using velocity squared and some constant for the drag. Going any further would also involve calculating the...

View Article

Answer by Alexey Elyakov

Sorry, there must be "Pow".Did "Answer", becouse i can't add comment.

View Article


Answer by casperjeff

I used this exact technique and some others for trajectory/ballistics in my Fire Arrows asset on the asset store - skovacs1 (Scott Kovacs) is smart man.......

View Article
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