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Answer by skovacs1
EDIT: modified the math applied to drag to more closely reflect the Drag Equation by using velocity squared and some constant for the drag. Going any further would also involve calculating the...
View ArticleAnswer by Alexey Elyakov
Sorry, there must be "Pow".Did "Answer", becouse i can't add comment.
View ArticleAnswer by casperjeff
I used this exact technique and some others for trajectory/ballistics in my Fire Arrows asset on the asset store - skovacs1 (Scott Kovacs) is smart man.......
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